The concept of survival horror, at its roots, is to pit the player against an overwhelming force and give them limited tools to overcome it. It’s a brutal fight that can take many forms, and Behaviour Interactive’s Dead by Daylight is vastly different from Remedy Entertainment’s Alan Wake 2. However, these two studios have plenty of common ground with one another, which makes Alan’s arrival to the unnerving fog a natural fit.
Rowley and Richard reminisced that for the past few years, the rise in survival horror games has been fantastic for both of their games. For Remedy Entertainment, their knee-jerk intention was to make Alan Wake 2 a survival horror game, but after the definitive success of the Resident Evil 2 Remake, they knew they made the correct decision. Rowley had a lot of positive things to say when asked about the future of horror games.
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