Synapse review: roguelite's mental blocks prevent greatness | Digital Trends

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It's a joy to use telekinetic powers in Synapse, but the linearity of run hurt an otherwise promising VR roguelite

Synapse MSRP $35.00 Score Details “Synapse is a flashy PlayStation VR2 exclusive roguelite that gets too repetitive for its own good.” Pros Cons I’ve never reviewed a game in VR before, so Synapse was a pretty mind-bending experience. I had to critically access it while totally immersed in a virtual space, not just while playing and looking at it on a flat screen.

Don’t mind me Synapse put me into the body of a secret agent working for an organization called Bureau V and dropped me off on a remote island to take out Colonel Peter Conrad. The hero is a former bureau agent who defected and is supposedly planning a terrorist attack, and the only way for me to find out where the attack is taking place is by delving into Conrad’s mind, which is where a majority of Synapse takes place.

I can move “mental block” cubes for cover or to bash enemies, move and blow up exploding barrels, and eventually pick up certain enemies and toss them around as I please. There was childish fun to be had as I picked an enemy up and repeatedly slammed them to the ground or threw them into the air, a feeling only bolstered by being in VR.

Synapse ends up feeling too linear and repetitious for a roguelite. There are nine levels spread across the preconscious, conscious, and subconscious, but they all almost always appear in the same order and have the same objectives. The map of each level might be different, and there may be a boss fight in the middle of the fourth level, but the objective is always to kill anywhere from 30-80 enemies before you can progress.

 

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