League of Legends’ 5v5 MOBA mode is one of the most iconic multiplayer setups in gaming. It attracts millions of players every day, and millions of dollars are spent throwing and giving rewards for tournaments based on that formula. That’s why it’s exciting when Riot Games occasionally experiments with new modes that modify the core concept of League of Legends in unique ways.
Two teams are transported to a randomly selected arena and then fight each other Champions until one team wins. During a match, players can also attack “Power Flowers” to gain boost things like health, shields, and cooldown time, and they will have to account for a slowly closing ring of fire around the edges of the maps. Each of the four teams starts Arena with 20 health, and they will lose two to eight points each time they lose a Combat Phase.
Designing Arena Making a new mode for a popular game like League of Legends forces its developers to reassess certain Champions who weren’t designed with a 2v2 mode in mind. Speaking in a group Q&A ahead of Arena’s reveal, Design Lead Daniel Emmons discussed how giving arenas enough spacing so ranged characters are still viable was a big challenge.
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