If a game developer did not tease a new game at Evo 2022, it most likely confirmed the addition of crossplay and rollback netcode to its fighting game. As announced during the fighting game tournament, recent fighting game hits like The King of Fighters XV and Guilty Gear Strive will expand their audience with crossplay support, while even games that came out years ago are getting improved rollback netcode for online play.
Crossplay and rollback netcode explained For years, fighting game fans called for games to implement crossplay and swap out delay-based netcode for rollback netcode. But what exactly do all of those terms mean? As its name suggests, delay-based netcode delays player inputs so they can happen at the same time. That means if a player with poor internet conditions desyncs, the game will still delay the actions of the player with no connection issues. In competitive fighting games, every frame matters, and the delay-based netcode approach causes several frames worth of unresponsiveness online.
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