There is always some annoyance when playercount declines are brought up in the gaming space, but in this case, it’s a fairly significant story. We’re not talking about Starfield losing 90% of its players since launch as a single player game. Rather, this is, which was meant to be Sony’s big proof of concept it can make a big impact in the live space.
Looking at the numbers, there has been no significant surge other than a brief spike when a mass Automaton invasion happened, but interest fell sharply after a week, and since then the game has continued to shed players quickly.The other issues here are format, both in terms of content, but also monetization. This is not a game that has announced any major expansions, like other live PvE games might.
Helldivers 2 was viewed as proof of concept that Sony really could break out and move into the live space with great success. But the last few months have proven how hard that success can be to maintain for even a short amount of time, given the well-established competition in these spaces.Since this gained a lot of traction, both positive and negative, I figured I’d respond to some of the feedback directly. I think one recent post sort of sums it up.
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