An inspirational work of do-it-yourself computer animation that suggests the sky’s-the-limit potential of the medium for anyone with big ideas and a boundless amount of time on his hands , “Away” represents more than three years of imagination and labor by 25-year-old Latvian prodigy, who earns every aspect of his “a film by” credit: He conceived, designed, animated, and scored — and what a score! — this hypnotic hero’s journey, which treats Joseph Campbell’s monomyth as a kind of waking dream.
Consistent across five prior shorts, including similar-themed survival tale “Priorities,” Zilbalodis’ now-signature visual style is simple but eye-catching, eschewing the hard lines of hand-drawn animation as well as the hyperrealistic 3D shading of other CG toons. For many, it will remind them of the rudimentary on-the-fly rendering style of early-21st-century video games, in which environments are stripped down to basic shapes and palette, enabling players to explore in real time.
These days, the line between vfx-driven cinema and video games has blurred enough that watching certain adventure movies can feel like being a passive spectator while someone else navigates a series of checkpoints or levels. “Away” is actually structured in much the same way, divided into chapters — like “Forbidden Oasis” and “Mirror Lake” — but does a better job of engaging us in its unconventionally scripted journey.
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