In prior studies, overall time spent on any screen has been linked to poor grades at school and various unhealthy behaviors. Based on this study, the authors feel that its time science examines the role of each type of screen, in the hopes that might help focus interventions by parents and educators.
"More than 80,000 apps are labeled as educational, but little research has demonstrated their actual quality," the academy says in its media planner."Products pitched as"interactive" should require more than 'pushing & swiping.' Look to organizations like Common Sense Media for reviews about age-appropriate apps, games & programs to guide you in making the best choices for your children.
Radesky suggests not using the term"dangers" when teaching about the pitfalls of the web, but instead instilling a healthy skepticism through both teaching and role-modeling about disinformation and the persuasive power of the internet. Radesky points out that many children with ADHD or other learning disabilities who struggle in school will often seek out video games"as a way to 'zone out' after a hard day at school -- or as a way to feel more successful, since video games have carefully planned rewards and are inherently satisfying."