. Inspired by a series of dates on the Oregon coast, Freeman and Jake set about making “
.” Rather than a single story, it’s a series of vignettes that require only basic interaction — the click of a mouse — to play.A budding relationship could be a source of drama, but the vignettes we played were light-hearted and sweet, if a bit weird, in the way every relationship has its own weirdness. In one, the couple embark on a beach date; in another, the woman tries to pinch the man’s nipples to distract him while he’s cooking.
While Nina worked on “We Met in May’s” initial design and pitch, Jake, an artist, handled much of the visuals. “Jake is usually super busy doing all of the art and animation, so I end up taking on a lot of code and design tasks so that he can actually get all the visuals done. Our game is very art-heavy,” Freeman explained.
“I’ve worked on a lot of really serious, difficult personal games about heartbreak and even abuse, so this type of personal story feels really easy to share in comparison to those,” she said. “The most important thing to us is that our feelings and experiences come across. We wanted to make something positive and funny that someone can play and just… enjoy.”
The full game will include four vignettes, three of which we played during our half-hour meeting. They’re short and simple, but Freeman says that’s by design. “Sometimes it’s nice to make something that’s fun and can make people laugh… If it makes anyone happy, we’ve accomplished what we set out to do!” Additional vignettes are planned for after its September Steam launch, which Nina says they’ll release in episodic fashion.
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