As a professor of digital media at Savannah College of Arts and Design, Walter Woods is always on the lookout for innovations in the video game field, from new technology to new software. But, as he told Paste, the inspiration for his latest game came from “beyond the grave,” as Woods borrowed the art of 19th-century master artist Gustave Doré, scanning his black and white linework and using it to provide textures for much of the game.
“I was always interested in world-building. I think that’s why I got into architecture for the purpose of building worlds, building spaces, and expressing myself through spaces in history, geometry, and light,” he said.
Woods teaches with and currently uses Unreal Engine 5 as a game engine, which has tools like procedural animation and generation tools, Blueprint visual scripting for creating functionality, Lumen for realtime lighting, and Nanite for unlimited polycounts that allow small devs to act like a big team.
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