Ultraman: Rising Composer Scot Stafford On Making A Classic Film Score Using Video Game Consoles

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Ultraman Rising Composer Scot Stafford On Making A Classic Film Score Using Video Game Consoles

Summary SCREENRANT VIDEO OF THE DAY SCROLL TO CONTINUE WITH CONTENT Ultraman: Rising is the latest entry in a franchise that dates back to 1966. The character was co-created by Eiji Tsuburaya, a special effects director who also co-created Godzilla in the decade prior to Ultraman’s arrival. Over forty years, and films, later, Ultraman: Rising serves as a fitting introduction to the franchise, as it doesn’t require any prior knowledge of the franchise.

Making A Classic-Sounding Film Score Was A “Risk” For Ultraman: Rising Screen Rant: I do want to say that I love this score. I am such a fan of melodic scores that don’t sound like every other melodic score, and I feel like that’s getting increasingly more difficult to do. It felt like I had permission to go back to the, as you say, melodic scores that I grew up with, and get really classic with it without being too nostalgic, or vintage, or retro. It had to have some modernity to it, but I felt like I had permission to go very classic with it. It was a dream, as a composer, to be able to work in that format.

I had read the original script for Made in Japan, and I was hoping he tapped me for the composing job. I went to meet with the team when it was just Shannon Tindle, his co-director John Aoshima, and his producer Tom Knott. Because Shannon is very much a team builder, he builds a family around him of very, very talented people. Everybody who worked on this project was just game.

I wasn't one of these hardcore Ultraman fans—of which I've met many—but some of my earliest memories are when Ultraman was on local TV when I grew up. My brother and I would watch it and make the hand gestures. I even remember the rubber bands of those cheap knockoff Ultraman masks. I don't know if you ever had to suffer through late ‘70s, early ‘80s mask design but they had these incredibly painful rubber bands. It was not one size fits all.

Scot Stafford: It was one of the later themes . Gigantron was the first, and Emi is Gigantron’s daughter. She is incredibly cute. I fell in love with her over and over again. As I was thinking about what her theme should be like, I was aware that it wasn't just that she was adorable. It's that there's this parental bond that Ken, Ultraman, develops with her. And it's reinforced by this sense that we're really proud of her, Emi is learning and growing so quickly.

We got a Nintendo Entertainment System, and I also got a Commodore 64, and we tried about three different methods of hacking them. Basically, you're taking MIDI from a modern sequencer and then translating it into whatever code is required to trigger sounds from the sound chips that were shipped with the original devices.

 

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