There’s something uncanny about dancing in video games. It’s a fun activity, but once it’s put in an unexpected context, things start getting weird. The dancing village in Elden Ring is one example of that, but there are also real-world events like the dancing plague of 1518 that are even stranger than fiction. Uncanny dancing is at the center of Silenus, the short, experimental demo for the new narrative-focused game from Norco developer Geography of Robots.
You can find emails and notes from workers questioning if they will face random layoffs, and discover a clear lack of communication from the refinery’s new owners who seem to care little about workers while striving to maximize profits. The full version of Silenus is set to release sometime later this year and is described by Geography of Robots as a “micro-adventure” that won’t take longer than three hours to complete when finished.
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