Love Sucks: Night Two is a horny game where the real fantasy isn't sex, it's enjoying a carnival without almost immediately getting tired and wanting to go home

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Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games.

I made my peace with linear visual novels a while ago—as long as there's at least a little interaction. Let me muck around in a scene deciding what I look at while being rewarded with some ambient dialogue or whatever before I get back on the train to Plot Town, and I'm happy. That's the kind of game Love Sucks: Night One was.

Each game in the series—a planned trilogy—is about surviving a single night. A college student in the Sunnydale-adjacent monster-haunted town of Crescent Valley, you're on a dangerous double date with a vampire and a succubus and, just like a stereotypical college boy, you will absolutely risk your life for even a sniff of a chance of getting laid. You're helped in this boner-headed endeavor by a magic sigil that bounces you back in time if your dates murder you before midnight.

The magical timeloop helps. Night Two is most noticeably less linear than Night One when you find out how many optional scenes play out in different ways on the second go-around. You can try your hand at the rhythm game in the arcade or pumpkin-carving at the craft stall, throw yourself at Jan the vampire's fangs to reset back to a"save point", then do it again and again on subsequent loops, getting better each time.

The reason you might want to do that, apart from natural competitiveness and a desire to Unlock Every Scene, is that you've got a secret series of runes to activate that might save you from becoming a ritual sacrifice. Those runes are activated by peak experiences: everything from"triumph over a rival" to"help with a secret desire" or straight-up"have anal sex" counts as a rune, and the more you cross off the list the better.

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames,, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the.

 

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