I tried Nvidia's AI for games, with comically realistic results

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Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World.

for non-player characters in video games has been floating around since last summer, but I finally got to quiz it for myself and couldn't believe the realism it offers.In my demo I had to talk to various characters in a cyberpunk hotel lobby, for a demo of an imagined game called.

This moment was funny, even comedic, in the oppressed cyberpunk setting of Covert Protocol, but it also makes sense - after all we know about Elvis Presley, Frédéric Chopin and, well… Dave Matthews Band. ButACE and AI like this raises questions for game designers and writers; somehow this receptionist knew a pop star from our universe, so Covert Protocol isLooking behind the game the developer shares how the AI magic is done.

The act of asking AI questions and getting nuanced answers, of trying to extract information to advance the game and discover more about a virtual world feels genuinely organic. And it never feels like talking to a chatbot, which has always been a concern.turns standard game choices into complex and naturalistic conversations; there's a puzzle-like dimension to interacting with Covert Protocol's cast that could be applied to every kind of game and even form the basis of new game design.

What adds to the realism with Nvidia ACE is the sense these characters have complete personalities linked to a world's data, which means they're not just info-dumping quest-lines and clues. Of course there's a little weird delay between a question asked and an answer being received but when those answers are nuanced, informed and often surprising, I can wait a second or two.

 

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