The next Fallout is so far away it's not even worth speculating about when it'll happen. Fortunately, just like in Star Wars, there is another. You can always play a Wasteland instead. The game that directly influenced the original Fallout eventually gave rise to a series that collected the debt by continuing the style of the original, isometric Fallouts, culminating in an under-rated CRPG more people should play.
He brought on board a trio of Tunnels & Trolls designers: St. Andre and Stackpole, as well as Liz Danforth, who would go on to become quite well-known as an artist, illustrating Magic: The Gathering cards among many other things. They brought the ruleset from Mercenaries, Spies and Private Eyes with them, including its skills.
There was only one save game, so you'd have to live with any outcome you survived. Given that many players didn't have hard drives when Wasteland was released in 1988, if you didn't make a copy of the floppies beforehand you'd never be able to replay the pristine version—your save would straight-up overwrite the world data.Wasteland was rereleased in 1993 as part of Interplay's 10th anniversary anthology collection, and honestly even back then it was too harsh for me.
Where the original Wasteland had the menu combat of The Bard's tale and an overworld view reminiscent of the Ultima games, Wasteland 2 looked and played a little more like the first two Fallouts, complete with isometric view and tactical combat. It kept plenty of nods to its predecessor though, like the fiddly skill system complete with seemingly useless but actually vital abilities like Toaster Repair.
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