Game design is a daring and dangerous endeavor for Niklas Åkerblad, who creates under the name El Huervo. When he describes the artistic process behind, a neon-speckled platformer set in a demonic cosmic uterus, he talks about pushing against the sharp edges of introspection and sanity, drawing from wells of creativity buried deep in his psyche. It sounds like he could’ve slipped and fallen down any of those wells at any second, never to be seen again.,” Åkerblad told Engadget.
El Huervo AB remains Åkerblad’s own corporate entity, useful for dealing with the bureaucratic aspects of making video games. Through El Huervo AB, Hadoque received backing in 2019 from the gaming fund“El Huervo AB merely functions as a sort of bureaucratic condom, and Hadoque as a name to be used when a group of developers come together to make art as games,” Åkerblad said. “Sort of like a band name. People come and go, but the vision remains.
Despite the amount of deep thought that he’s done about the nature of art, sci-fi and play, there’s no singular message that Åkerblad is trying to convey with. Instead, he and the rest of the developers at Hadoque encourage players to identify their own journey as they cycle through The Sarcophagus. As Åkerblad put it:any way you want and don't try to look for a ‘true’ interpretation, but rather find your own meaning. This goes for any art, I think, in general.
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