EA UFC 5: New Content Drops, But The Game Still Needs 1 Major Fix

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I cover combat sports (MMA and boxing) and video games like Madden, MLB The Show, Undisputed, EA UFC, Dragon Ball Z, Call of Duty and more.

On Tuesday, Nov. 7, EA dropped new content for EA UFC 5, but there is still work to be done under the hood.

These updates are excellent and will add to the game’s overall long-term value, but there are three major issues with gameplay that EA must address to adjust what has become a undesirable meta. With head damage being the most costly of all incoming fire and with facial damage potentially leading to doctor’s stoppages, this approach is way too easy to implement, and too hard to defend. Users can perform slips or ducks to avoid the spamming, but the skill it takes to do this is far greater than the acumen required to button mash strikes until the block meter has been depleted.

In EA UFC 5, working the body is almost always a waste of time. To be successful at this approach, you have to be nearly perfect defending your head, and you have to land repeatedly to the body for a much longer time period than in EA UFC 4.I’ve had fights where I’ve thrown more than 150 strikes in the first round with very little drain on my stamina, and I’ve had opponents do the same thing to me.

 

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