to be in line with the old “all big AAA games release as buggy messes” notion that gamers have had for a while. And yet as time goes on, I’m starting to believe maybe that’s a lot more inaccurate than all the frequently posted examples may suggest.
And yet for individual “glitch” bugs, I believe that for certain games, they are being drastically overreported for one of two reasons. Some of this may be my personal experience trickling in. In 100 hours of Starfield before review, I saw no more than a handful of bugs, mostly just goofy ones like people standing on tables or sprinting into walls. It was easily the least buggy Bethesda release, I mean, possibly ever, all things considered.