Contents Ever since 2008’s Mortal Kombat vs. DC Universe, the Chicago-based studio has played a critical role in fleshing out what single-player, story-focused narratives in fighting games should look like, forever changing a genre that historically focused on multiplayer. By now, the formula for these story modes feels like it’s down to a science. They’re split into multiple chapters, each focusing on one character and featuring four fights between cinematic action and character-focused scenes.
Marvelous Kombat At the end of the Mortal Kombat 11 Aftermath expansion, Liu Kang beats Shang Tsung and decides to reset the Mortal Kombat timeline. Mortal Kombat 1 picks up eons after this in Liu Kang’s “new era” and begins with Raiden, Kung Lao, Johnny Cage, and Kenshi being recruited and trained for the titular martial arts tournament between Earthrealm and Outworld.
The cinematics between fights look fantastic and even feature engaging cinematography and fight choreography that’s better than anything in the 2021 Mortal Kombat live-action movie. An intense brawl in Shang Tsung’s decrepit dungeon earlier on in the story is all done in one take, and it’s the Mortal Kombat 1 combat encounter that has permanently etched its way into my memory, even though I never needed to pick up a controller during it.
Stakes are too low To start, until the game’s final chapters, I found Mortal Kombat 1’s plot to be surprisingly tame. Major heroes and villains all have apparent plot armor during key story moments. While the juxtaposition between Mortal Kombat’s gruesome fights and relatively injury-free cutscenes has always been an underlying issue, it does undermine the stakes of Mortal Kombat 1’s story, as I rarely felt that many were at risk of dying.
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