“The First Encounter” - by Joenell Luma. “Story and combat are never separate,” Judkins said, “combat is always an opportunity for more character growth.” It’s a chance for players, as well as characters, to figure out where they sit at the table. “Every combat needs to be new and it needs to be justified and it needs to be story related. There has to be a reason that you come to blows.
are independently produced, which means that if they go over their typical run time, or their story ends up taking a few extra episodes, it’s not really abut a kind of elevator pitch. A loose outline of what scenes Judkins thinks the story needs to have in order to come to an ending. “You have to call Wizards,” Judkins said, “And you say, ‘Here’s the crazy thing I want to do.
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