is just a little too impersonal. Yeah, you can conquer the known Medieval world, or try to stick to diplomacy and cooperation, but you don’t play as some distant deity overseeing millennia of development. You’re a very specific individual whose goal is to build a thriving kingdom to leave to your heirs—who you then play as when their predecessor passes away. And so on, and so on, for generations.
trilogy redefined the Hitman games as engrossing open-world puzzles with multiple, often intricate solutions. Although the goal is still to murder a target—you wouldn’t be a hitman otherwise—the challenge comes not from shooting or even stealth in the traditional videogame sense, but from noticing the patterns and routines found in each mission, and constructing Goldbergian systems of cause and effect that put you in the right place at the right time to kill your mark.