This story is part of the Digital Trends Summer Gaming Marathon series For the past five years, I’ve been chasing the high I felt the first time I played Return of the Obra Dinn. Lucas Pope’s hit deduction game is unlike anything I’ve ever played, making me feel like a total genius in ways few other games have. The puzzler tasks players with exploring a pirate ship full of dead bodies and piecing together who everyone is and what happened to them.
Tower of Babel Chants of Sennaar takes place in and around a mysterious tower in the desert. At first, I didn’t know anything about my surroundings, and that’s because there’s not a word of English to explain the background. The inhabitants only speak and write in fictional languages made up of unfamiliar symbols. Characters only speak to me in a series of symbols, and they’re written down on signs I can’t read. All I can do at first is copy them down in my handy notebook.
Much like Return of the Obra Dinn, Chants of Sennaar has a validation system to make sure players don’t get lost for too long. After seeing a few symbols, my characters jots down a few images in their notebook. One is of a door, while the others indicate that door opening or closing. When I match the corresponding symbols to those images, all my guesses are validated and the game confirms what those symbols mean permanently. As I deduced, “open,” “close,” and “door” were correct.
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