This story is part of the Digital Trends Summer Gaming Marathon series Crash Team Rumble initially feels like a unexpected diversion for the long-running Crash Bandicoot series, but it’s a lot more fun than you might expect. I went hands-on with Crash Team Rumble at Summer Game Fest Play Days, and once I got the hang of its Wumpa-collecting match objectives, I had a blast discovering winning strategies with my teammates.
Recommended Videos Whether you agree with Activision Blizzard’s decision or not, game developers evolve over time, and all of their prior experiences can go on to influence future projects. Speaking with Creative Director Dan Neil after playing Crash Team Rumble at Summer Game Fest, I got a better idea of how the team is trying to use its divisive time working on Call of Duty to make Crash Team Rumble a better live-service game.
“It’s no secret that we’ve been doing some work on Call of Duty,” Neil tells Digital Trends. “We’re super proud that our team that traditionally makes games that look more like Crash was able to turn their hand so successfully and make awesome content for Call of Duty.
Similar plans Although Crash Team Rumble couldn’t look or play more differently than Call of Duty: Warzone, both games have very similar long-term plans. Two post-launch seasons for Crash Team Rumble are confirmed at this point, with the first running from launch until September 12. The game’s first season will add new characters, maps, and powers, and it will even feature some limited-time modes and cosmetics.