After upsetting fans at BlizzCon 2018 with the announcement of Diablo Immortal, Blizzard came to BlizzCon 2019 prepared to show off Diablo 4. Since then, we’ve seen a few trailers, some concept art, and a couple of lengthy gameplay demos. BlizzCon 2021 and the Microsoft and Bethesda showcase in 2022 offered some more info, including a look at a new class, but we’re still left waiting on some key details regarding the game.
Sanctuary will have five regions to explore, at least that we know of so far, including Fractured Peaks, Dry Steppes, Hawezar, Scosglen, and Kehjistan. Each one is a different environment type — snow, desert, swamp, beach, and ruins, respectively. Game Director Luis Barriga said, “We find that the game stops feeling like Diablo and the world feels less dangerous when you see other players too often or in too high numbers.” That being said, teaming up with other players will be crucial while tackling some of the open-world events that feature massive bosses and hordes of enemies — facing them alone is a foolish tactic.
Blizzard is also reworking the inventory system in the hopes that you won’t have to juggle items around and try to free up extra space. PvP will also be dedicated to zones, with players who do particularly well being marked and offered extra rewards for whoever manages to bring them down.
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