was, when Falcom brought that into the present day in the form ofwas arguably the weakest of the original bunch to appear on 16-bit consoles, and yet, in its remade form, it’s up there with the very best games in the franchise. If we trust Falcom to pull that kind of trick off again, then we should very much be pulling for the only mainline Ys title to not leave Japan yet to finally do so.
—were released for the PC Engine CD. The first is the eighth and final game in the Dragon Slayer franchise, as it was the last one that Yoshio Kiya worked on before leaving the company. While Falcom was traditionally a developer for Japanese PCs that would let publishers like Hudson or Sega license the titles out for their systems, with these two titles, they built them from the ground up for the PC Engine CD.
While there was an unofficial translation of the two action RPGs in the works for some time—even going so far as, with mention of such efforts showing up in mainstream gaming blogs—there hasn’t been an update on those projects in years. So, it’s back to official channels for that sort of thing, even if Falcom can’t seem to stop focusing nearly exclusively on Ys and Trails as of late.
in North America that feature protagonists Sigurd and Seliph in some way, there is little excuse to not just make those changes and give us the real thing.is far more claustrophobic than the game it’s an interquel to, taking place largely indoors and on small-scale maps, and it’s the most difficult of all Fire Emblem games: not because of some weird quirk that unbalanced things, but by design.
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