Dead Island 2 takes aim at Los Angeles culture and influencers | Digital Trends

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We went hands-on with DeadIsland2 and stumbled into an apolcalyptic TikTok hype house.

Getting stuck in development hell often doesn’t bode well for games. For every Final Fantasy VII Remake or The Last Guardian, there’s an Aliens: Colonial Marines or Duke Nukem Forever. Often, the final releases lack a compelling design identity, chasing trends that popped up over the years and feeling like a mishmash of multiple developers’ ideas of what the game should be.

It’s here where players get the hang of Dead Island 2’s melee combat and degradable weapons as they fend off hordes of zombies. While I did eventually succeed, my character was bitten by one of the people they were trying to save. It turns out the player’s character is immune, so they eventually regroup with Emma Jaunt and her “friends” at her luxurious Bel-Air home and worth with them to escape LA. The first step is for the player to contact the government to inform them that they are immune.

Oh god, I’m in an insufferable TikTok House, and someone here was making an apology video for joking about the zombie apocalypse. Beyond the basics Arriving at the Hallerpin Hotel, it was clear that something was off. Humans are nowhere to be seen, only body bags, zombies, and a pool filled with a deadly chemical. It quickly became apparent that anyone who came here was killed by the military or turned into a zombie. While this level’s premise could’ve stopped there, there was another twist: the military interrupted a wedding when they showed up at the hotel.

The Monarch Studios set pieces emphasized some of Dead Island 2’s visual and gameplay strengths. It sports an impressive amount of variety in zombie designs, which I noticed more than before as I moved from set to set in this movie studio, and the looks of the zombies changed accordingly. Meanwhile, these sets were of environmental interactions that allowed me to electrocute zombies, set them on fire, or slowly kill them with acid.

 

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