, was unconventional from the start — kicking off before the filmmaker had huddled with his screenwriting collaborators, Rick Jaffa and Amanda Silver — their task being to further flesh out the colliding worlds established in the first film.
In an appearance alongside his designers on Deadline’s video series The Process, Cameron notes that they eschewed conventional previs work, as they got started on, instead getting the ball rolling via a “highly interactive” process that was more intuitive to them. What this amounted to was an extended period of spitballing, where Cameron would present his collaborators with “a provocation,” as far as creature or set design.
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