Diablo 4 is promising, but not without its red flags | Digital Trends

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We went hand- on with DiabloIV, which feels like a return to form, but one that's worth approaching with healthy caution.

Diablo IV is an intense game … and its release shares that intensity. Many of its bloodiest story beats aren’t for the faint of heart, and it gives exhilarating isometric dungeon crawling a AAA sheen. That said, this is Blizzard Entertainment’s first original story-driven game release for PC and consoles since 2012’s Diablo III, and it comes in the wake of its rocky launches in 2022 and reports exposing the once-beloved developer’s toxic workplace history.

My demo was set on Fractured Peaks, an icy tundra that is one of the first Shared Worlds where players will be able to explore and complete quests. The biggest innovation of Diablo IV is that it’s set across multiple giant, shared worlds that are nonlinear in structure. Sidequests and dungeons populate this massive world, and after the game’s opening quests, players are free to complete major campaign questlines in the order they see fit. Players will encounter each other as they explore too.

Big red flags While my time with Diablo IV was enjoyable, some elements not present in this build that will be in the final game leave me concerned in the wake of Diablo Immortal and Overwatch 2‘s rocky launches. The first is the battle pass and shop system Diablo IV will employ. They weren’t part of this preview build, but I could still feel some of their influence.

“Ensuring a smooth launch is a top priority for us, and we have already done a lot of testing both internally and externally with even more planned in the future,” they told Digital Trends. “One of the big things for us will be our open beta next year, where we’ll be able to bring in a massive amount of players to play the game and stress test the servers.

 

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