Marvel’s Midnight Suns is not just XCOM with a Marvel Comics skin. It’s a card/strategy game hybrid that has players collecting cards, equipping each character with decks, and using those special abilities as they pop up during a fight. That then begs the question: Does Marvel’s Midnight Suns work as a card game? I’m dozens of hours deep into the game as part of the review process and can reveal that the answer is yes.
Players’ hands start an encounter with six cards, with two more being dealt at the start of each turn. There are three types of cards: Attack, Skill, and Heroic. Attack cards, as the name suggests, will damage enemies and can have various other effects like Taunt or Knockback, which lets players change their position on the field. Protagonist The Hunter has multiple Attack cards that let her whip opponents around the field. On the other hand, Skill cards are often more support-based.
Shaking things up Of course, Marvel’s Midnight Suns wouldn’t be a card game if there weren’t other elements to shake those systems up. There are only three card plays, two redraws, and one character move a turn. This heightens the importance of each card play and makes Quick, an ability on some cards that restores a card play upon a KO, a necessity in many decks. Each hero has their own gimmicks, some of which are directly influenced by these systems.
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