A lot of video games have made me laugh this year. Trombone Champ had me rolling on the floor from the moment I first heard its nasty toots on my Twitter timeline. I got some good chuckles from hearing Rabbid Mario rattle off Italian gibberish in Mario + Rabbids: Sparks of Hope. The Stanley Parable: Ultra Deluxe slayed me with its sharp meta humor, only to crush my soul with its damning satire on the current “content era.
However, Marvel Snap excels at comedy in two important ways. One is intended, with clever in-jokes about Marvel’s mightiest heroes baked into card abilities. The other is a more emergent form of comedy, one that turns every battle into a series of pranks where players have to one-up each other to win.
Locations have some similarly subtle comedy to them. I get a chuckle out of the fact that playing a card at Fisk Tower immediately destroys it, as if Kingpin’s goons are waiting at the door to ambush any unsuspecting superhero who waltzes in. There’s also the Washington D.C. location, which automatically grants cards with no abilities or special skills three power. I’ll let you draw your own conclusions about what that gag is getting at.
The more I step outside of my comfort zone and say “What happens if I do this?” the more I find myself stumbling into absurd plays. A recent example came from this when playing a round that featured the Cloning Vats location, which duplicates any card that’s played on it. To start one game I played a Rocket Raccoon card, which gets two extra power if the opponent plays a card there, too. My little buddy was buffed up to a three-power card and another was placed in my hand.
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