It's a small miracle that Mortal Kombat survived the '90s | Digital Trends

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MortalKombat is one of the biggest and most commercially successful fighting game franchises of all time -- but it was almost a dud in 1992

In his 1926 novel The Sun Also Rises, Ernest Hemingway offers a succinct, highly quoted answer to the question of how a person goes bankrupt. “Two ways,” he writes. “Gradually, then suddenly.”

“Other fighting games had this thing where you would get dizzy, and the other guy would get dizzy, and you had to accept the fact that you were going to get hit,” said co-creator Ed Boon, quoted in Steve Kent’s The Ultimate History of Video Games. “We hated the idea of being the guy who’s dizzy, but it was great to be the guy who was walking up to go beat the crap out of him, so we moved that to the end of the fight where damage was already done. We had this dizzy animation.

The total package As Church makes clear in his book, Mortal Kombat wasn’t the inaugural game to feature either of these elements. The long-forgotten Commodore 64 title Barbarian: The Ultimate Warrior was released in 1987; the fighting game featured graphic decapitations and a demon-voiced narrator intoning the words “Prepare to die” before bouts. Meanwhile, the 1990 arcade coin-op fighting game Pit Fighter had employed digitized actors in place of wholly animated sprites.

Not that a strong ensemble detracted from the desire to see them all brutalized, of course. As Church notes, this was the other big appeal of Mortal Kombat: Fights which guaranteed that they would descend into bloodbaths, as if fighters had attached razor blades to their feet and hands and taken blood thinners before sparring.

At one point, the move sequences were even printed by the Chicago Tribune, the same newspaper that has racked up 27 Pulitzer prizes in its existence ratings system for video games that was designed to regulate a new untamed format being invited into the homes of impressionable youngsters.

 

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