A chat with Jurassic World's live-action dinosaur wrangler | Digital Trends

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Jurassic World Dominion's live-action dinosaur supervisor, John Nolan, explains how his team created the practical components to the film's dino adventure.

Director Colin Trevorrow wrapped up the modern Jurassic World trilogy in dramatic fashion with Jurassic World Dominion, which brought back many of the original characters and dinosaurs from the original Jurassic Park films.

Digital Trends: It’s so difficult to see the division between animatronics and CG in a film like this, so what was the scope of your team’s work on the film? How many dinosaurs did you end up creating? You mentioned this one earlier, but tell me about your work on the Giganotosaurus. It was one of the stars of the film, after all.

Yeah. That’s what was so good about the level of quality of ILM and David Vickery and his team. We had a huge creature shop and were building so many practical puppets, and their team would often look at what we were doing for reference. They’d film our practical puppets and apply that live, puppeteered performance to their animated characters. So even though we didn’t build anything for that character, there was such a wonderful overlap and appreciation between departments.

In the film, when they go berserk, we knew there would be a takeover of them with visual effects, so they could enhance our animatronic and embellish it with even more movement. So when you see the locust puppet in the film, it’s enhanced with CG and it looks so good. We were really pleased with that, because it’s great for Colin and John Schwartzman [the director of photography] to have something they can actually shoot and light, and for the cast to interact with.

But really, I would love to know whether people think certain characters are CG or in-camera, because that’s part of our job: All we care about is that they believe in the character and believe it’s real.

 

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