I Was a Teenage Exocolonist explores how kids absorb politics | Digital Trends

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Indie title IWasaTeenageExocolonist is an empathetic narrative RPG that explores how kids are shaped by their political surroundings.

When I was a kid, I wasn’t exactly tuned into politics. I wrote it all off as boring adult stuff, focusing my attention on important things like games and edgy humor. What I didn’t realize at the time is how much the tense political climate happening in the late 1990s and 2000s was quietly shaping me. I may have been too young to full understand the War on Terror when it began, but many of my views would end up shaping around it.

I guess this is growing up I Was a Teenage Exocolonist begins with some key setup. A spaceship full of humans is in the midst of a 20-year journey to find life on a new planet due to the Earth’s environmental collapse. The game’s main character is born onboard, prompting players to customize their identity. While players select a few personality traits upfront that will influence their stats, they’re largely a blank slate when the humans land on an alien planet dubbed Vertumna.

What’s incredible is that I could really feel that gradual growth — it wasn’t just reflected in vague RPG numbers. At the start of the game, I played as a sweet kid that obeyed their parents and had a loyalty to authority. Everyone seemed well intentioned, so I had no reason to question them. That shifted radically, but naturally, by age 20. When my biologist parents revealed that they’d been hiding a serious food shortage from the colony, I started forming a distrust of the adults around me.

But what’s significant about the system is the cards themselves. These aren’t your standard-issue cards — each one is a physical manifestation of a memory. A memory of your character crawling for the first time might be a strength suit with a zero value, while one of eating cotton candy for the first time is worth 2. Throughout the 10 years, player’s decks grow larger and larger as they have more complex interactions with the world.

The limits of choice As the game’s title suggests, this is a loaded game about colonization. Humans come to a planet, start leeching off its resources, and go to war with its wildlife. There’s no ambiguity about which side of the political spectrum its creators likely fall on, but the game isn’t an overbearing parent. Instead, it’s up to the player to decide how their character will respond to their political environment.

 

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