ideo games and heavy metal music have long shared a passing curiosity with one another. Look no further than the iconography of Doom, or Tim Schafer’s, for evidence of that. But it was in the mid 00s – during the reign of music and rhythm games such as Guitar Hero – that the link was most obvious. Count me among the ranks of those who learned about Pantera and Megadeth by way of the plastic instrument.is on my radar.
“I really wanted to do metal in a way that I didn’t feel like anybody had done before,” says Goldfarb. “Doom has its techno metal. Brütal Legend has its licensed songs – and we knew we couldn’t afford to get licensed songs.” You can try out a demo of Metal: Hellsinger on Steam now, and as in all good rhythm games, the interplay between music and gameplay feels magical in its best moments. The fast-paced shooter action plays off against the desire to remain locked into the rhythm. Maintaining the game’s 16x multiplier has an added bonus, too: that’s when the vocals kick in, so playing the game well is the only way you will hear the, including elusive metal icons such as System of a Down’s Serj Tankian.