I’m a bit of a video game fan, and obviously a cycling fan, and always a tech fan. So when all three are combined, I get really curious, andcaught my eye. It’s been around for years, updated each year with that season’s teams and riders, plus a Tour de France edition that mimics that year’s route.
But how do they get all of the licensing to use team kits and names, athletes, and events and courses? What’s the game play like? The AI and physics and other mechanics? I interview Clement Pinget, one of the developers at Cyanide, the studio behind these games, to get all the answers…
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