As a recent Dune fan thanks to the recent film adaptation and a newbie to the world of real-time strategy games, I was excited to try out the new Dune: Spice Wars. I’ve seen the acclaim gained by the old Westwood Dune titles, so this fresh take on the series quickly grabbed my attention. Sadly, Spice Wars made me look to the past for a better introduction to the genre.
I had to capture civilizations near spice farms, which is easier said than done. It involved sending out a recon drone maintained with spice and water, but those resources are crucial to keeping my people happy. This is a relatively normal balance for the genre, but its not explained well here. I found myself fumbling back and forth when something like a political conference came around because I had no clue what I was really voting on.
When I finally figured out how the game worked, I found myself enjoying certain aspects. I loved seeing the world around me grow and watching the faction I selected, the Fremen, gain more power to take on the seemingly higher houses like the Harkonnen. Watching my armies slowly take over surrounding territories and seeing my spice count constantly grow gave me that buzz I was hoping to get from a slow-burn RTS experience.
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