Tiny Tina's Wonderlands takes all the best parts of a D&D campaign and combines them with your favorite Borderlands memories. You can choose one of six classes when you begin your Wonderlands adventure, but you're in for a fun surprise shortly after the game's opening act. This guide will focus on using a second class in Tiny Tina's Wonderlands, including when you unlock it and which classes work together.
Pairing classesOnce you've unlocked your second class in Tiny Tina's Wonderlands, you'll have a tough decision to make. This decision can be undone later on, but you'll be stuck with this second class for a large portion of the game. Therefore, don't pick a class that benefits from contradicting stat allocations. For example, if you started as a Stabbomancer, don't select Spellshot as your secondary class. You'll end up spreading your stat points too thin.
That being said, we found it more beneficial to consider class feats when choosing a second class. Since class feats are passive traits, they're always active. You can leverage both simultaneously without having to switch in the class screen. As a rule of thumb, if your class doesn't come with a companion , you should choose a second class that does come with a companion. Some combinations that play off each other are:
Article is wrong, don't write about a game you haven't played and have no intention to. Must progress much further for a second class.