Triangle Strategy beginner's guide: 7 tips and tricks to get started | Digital Trends

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TriangleStrategy asks you to do more than just master a basic Rock, Paper, Scissors combat system. Here are all the important tipsandtricks you will need.

The strategy genre has been seeing a resurgence in video games in recent years. Games like Fire Emblem: Three Houses and the rebooted X-COM series, plus upcoming titles like The DioField Chronicles have finally given long-time fans new, high-quality entries in this niche genre, while also introducing a new audience to the punishing but extremely satisfying mechanics it is known for.

Purple tiles, on the other hand, pull double duty. They also represent how far you can move the character, but if the tile is purple rather than blue, that means you’re inside of at least one enemy’s attack range. That doesn’t guarantee they will be attacked, but they are in danger at the very least. You can see exactly which unit, or units, can attack your character should they move into a purple tile via the red arcing line that will go between the enemy and your unit.

To get an even better idea of how turns will play out, highlight a blank tile on the map and hit the Y button. This will bring up the turn number on each character, making it a bit easier to visualize how combat will play out than just the basic timeline does. Do all your side quests first Speaking of quests, Triangle Strategy may not have random encounters, but it certainly has some side quests you can choose to take on if you want. Depending on what type of player you are, you may already want to do every side quest possible before the main quests, while others like to pace out doing side quests between main missions here and there. If you’re in the latter category, you may want to rethink that approach for this game.

It’s a lot to take in, so don’t expect to memorize everything, especially as your own team evolves and gets new abilities. Having this tool to check all that vital information may slow things down a tad, but can mean the difference between a win and restarting the entire battle, which would cost way more time in the long run.

 

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