After 15 years of false starts, Uncharted has finally come to the big screen. A film adaptation starring Tom Holland as Nathan Drake is in theaters now, kicking off PlayStation’s expanded media strategy. It has everything you’d expect from a big-budget blockbuster: Bankable stars, flashy set pieces, and some comical product placement.
Beating Hollywood When Uncharted: Drake’s Fortune first launched in 2007, it was an ambitious release. It captured the treasure-hunting thrill of Indiana Jones and put it into an eight-hour video game. It wasn’t a perfect first draft , but it was a turning point for the industry. It showed that video games could be more than mindless fun, with strong writing, well-developed characters, and spectacular action.
“The games are so immersive and already so cinematic. The action is beyond movie quality,” Fleischer told me when we spoke about the film ahead of its release. It really feels like I’ve crossed into some sort of mirror world when my critique of a movie is that it has worse graphics than the game it’s based on.
It’s not for lack of trying. Hollywood’s fascination with 3D is built around the idea of letting audiences feel like they’re actually in the space. It’s a weak parlor trick, especially considering the current state of VR. Putting on a pair of glasses and seeing some images pop out in Star Wars: The Rise of Skywalker isn’t nearly as transporting as strapping on a Meta Quest 2 headset and flying an X-Wing in Star Wars Squadrons.
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