Rainbow Six Extraction turns the formula established by Rainbow Six Siege on its head, pitting you and and group of teammates against a horde of zombie-like enemies instead of against another team. The game comes with Nvidia’s Deep Learning Super Sampling built-in, but even with a supported graphics card, I’ve been using the in-engine dynamic resolution setting.
Rainbow Six Extraction is far from the only game with a dynamic resolution setting — the recently released Halo Infinite has one too — but it’s not like the others you’ve probably encountered. The dynamic resolution in Rainbow Six Extraction is excellent. Not only does it more than double my frame rate, but it also looks great.
That’s not the case with Rainbow Six Extraction. In the image below, you can see native resolution on the left and the dynamic resolution on the right. There’s some lost detail on the poster, but it’s hard to notice while playing. That’s the problem: It’s really tough to find an RTX 30-series or 20-series graphics card right now. The good news is that DLSS doesn’t offer any major performance benefits over the built-in dynamic resolution option. And to my eye, at least, it looks slightly worse.
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