Games Can Show Us How to Enact Justice in the Metaverse

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To build healthy VR communities, researchers and designers of virtual worlds are increasingly setting their sights on more proactive methods of virtual governance.

by researchers working with Oculus VR suggests that the company is interested in promoting community-driven moderation initiatives across individual VR applications as a “potential remedy” to the challenges of top-down governance.

Often the first port of call for gaming communities, CMs are the smiling faces that welcome new players, generate hype around a game, and convey messages between developers and players.

, players who died in the game lost their loot and had to travel back to the site of their demise to retrieve it. This design feature helped facilitate altruistic behaviors, Yee, as players had to ask each other for help in retrieving their lost items.

Yet there’s still room for unconventional approaches to be further explored in VR: what if, for instance, we sentenced offending avatars to perform virtual community service, or undergo virtual mentoring or counseling programs? The idea of issuing virtual-world responses inspired by real-world penalties may sound absurd, but such approaches are not totally unheard of.

 

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I can do whatever I want on the Internet. Cope

One for FridayIRcafe

lmaoooo

I find it very scary...

something tells me ....

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